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Questions about Wavetable oscillator in Sforzando/Aria
  • sphairasphaira
    Posts: 11
    I have tested the Wavetable oscillator with the opcode oscillator=on (other don't work : oscillator_table_size, oscillator_multi, oscillator_quality). The sfz file look like this :



    <group>
    <region> oscillator=on sample=wavetable1.wav




    Very simple. It work great in DimensionPro or Rapture but the sound is ugly (different from the original) in Sforzando. So my questions are :



    1. Is the wavetable oscillator opcodes are supported ?
    2. If not could it be a feature request for a free product ?
    3. Is the wavetable oscillator opcodes are Cakewalk specific opcode ?



    Thanks.
  • I'm interrested too.

    Anybody to answer ?
  • davidvdavidv
    Posts: 453

    These opcodes are very Dimension Pro specific and even with months of reverse engineering, it would be nearly impossible to match Dimention and Rapture's exact DSP algorithms.

    In my opinion these should not have been placed in the book as SFZ 2.0

  • davidvdavidv
    Posts: 453
    The only way i could support it, is if the maths and logic we fully disclosed by Cakewalk, which isnt the case right now.
  • Andy_bAndy_b
    Posts: 8
    You can stack many samples,detune and panning them and you can have a decent pseudo oscillator

    <group>
    sample=*saw

    <region>
    tune=10
    pan=-50

    <region>
    tune=20
    pan=-25

    <region>
    tune=0
    pan=0

    <region>
    tune=-10
    pan=0

    <region>
    tune=-20
    pan=25

    <region>
    tune=-24
    pan=50

    Just add ADSR and Filters opcodes and you have a decent synth sound
  • sphairasphaira
    Posts: 11
    Like a super saw but not FM or Ring Modulation !

    I will use the old method of create sample with FM, PM or RM synthesis.

    Thanks for your answer.

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